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Task and Motion Planning for Humanoid Loco-manipulation

Ciebielski, Michal, Dhédin, Victor, Khadiv, Majid

arXiv.org Artificial Intelligence

-- This work presents an optimization-based task and motion planning (T AMP) framework that unifies planning for locomotion and manipulation through a shared representation of contact modes. We define symbolic actions as contact mode changes, grounding high-level planning in low-level motion. This enables a unified search that spans task, contact, and motion planning while incorporating whole-body dynamics, as well as all constraints between the robot, the manipulated object, and the environment. Results on a humanoid platform show that our method can generate a broad range of physically consistent loco-manipulation behaviors over long action sequences requiring complex reasoning. T o the best of our knowledge, this is the first work that enables the resolution of an integrated T AMP formulation with fully acyclic planning and whole body dynamics with actuation constraints for the humanoid loco-manipulation problem. To perform any reasonable real-world task, a humanoid robot needs to plan whole-body loco-manipulation movements. Solving a holistic optimal control problem with contact constraints has been shown to successfully generate loco-manipulation behaviors in simulation [1], [2]. However, to achieve this these approaches relax complementarity constraints imposed by contact which introduces several artefacts and non-physical behaviors (e.g., force at a distance) in the generated trajectories, all the while being prone to poor local minima due to the non-convexity of the relaxed contact constraints. Furthermore, when multiple objects with sparse contact points (grabbing a handle to move an object or opening a door) are included, they struggle to find a solution.


On the Surprising Robustness of Sequential Convex Optimization for Contact-Implicit Motion Planning

Li, Yulin, Han, Haoyu, Kang, Shucheng, Ma, Jun, Yang, Heng

arXiv.org Artificial Intelligence

Contact-implicit motion planning-embedding contact sequencing as implicit complementarity constraints-holds the promise of leveraging continuous optimization to discover new contact patterns online. Nevertheless, the resulting optimization, being an instance of Mathematical Programming with Complementary Constraints, fails the classical constraint qualifications that are crucial for the convergence of popular numerical solvers. We present robust contact-implicit motion planning with sequential convex programming (CRISP), a solver that departs from the usual primal-dual algorithmic framework but instead only focuses on the primal problem. CRISP solves a convex quadratic program with an adaptive trust region radius at each iteration, and its convergence is evaluated by a merit function using weighted penalty. We (i) provide sufficient conditions on CRISP's convergence to first-order stationary points of the merit function; (ii) release a high-performance C++ implementation of CRISP with a generic nonlinear programming interface; and (iii) demonstrate CRISP's surprising robustness in solving contact-implicit planning with naive initialization. In fact, CRISP solves several contact-implicit problems with all-zero initialization.


Guiding Collision-Free Humanoid Multi-Contact Locomotion using Convex Kinematic Relaxations and Dynamic Optimization

Gonzalez, Carlos, Sentis, Luis

arXiv.org Artificial Intelligence

Humanoid robots rely on multi-contact planners to navigate a diverse set of environments, including those that are unstructured and highly constrained. To synthesize stable multi-contact plans within a reasonable time frame, most planners assume statically stable motions or rely on reduced order models. However, these approaches can also render the problem infeasible in the presence of large obstacles or when operating near kinematic and dynamic limits. To that end, we propose a new multi-contact framework that leverages recent advancements in relaxing collision-free path planning into a convex optimization problem, extending it to be applicable to humanoid multi-contact navigation. Our approach generates near-feasible trajectories used as guides in a dynamic trajectory optimizer, altogether addressing the aforementioned limitations. We evaluate our computational approach showcasing three different-sized humanoid robots traversing a high-raised naval knee-knocker door using our proposed framework in simulation. Our approach can generate motion plans within a few seconds consisting of several multi-contact states, including dynamic feasibility in joint space.


Gait Optimization for Legged Systems Through Mixed Distribution Cross-Entropy Optimization

Tsikelis, Ioannis, Chatzilygeroudis, Konstantinos

arXiv.org Artificial Intelligence

Legged robotic systems can play an important role in real-world applications due to their superior load-bearing capabilities, enhanced autonomy, and effective navigation on uneven terrain. They offer an optimal trade-off between mobility and payload capacity, excelling in diverse environments while maintaining efficiency in transporting heavy loads. However, planning and optimizing gaits and gait sequences for these robots presents significant challenges due to the complexity of their dynamic motion and the numerous optimization variables involved. Traditional trajectory optimization methods address these challenges by formulating the problem as an optimization task, aiming to minimize cost functions, and to automatically discover contact sequences. Despite their structured approach, optimization-based methods face substantial difficulties, particularly because such formulations result in highly nonlinear and difficult to solve problems. To address these limitations, we propose CrEGOpt, a bi-level optimization method that combines traditional trajectory optimization with a black-box optimization scheme. CrEGOpt at the higher level employs the Mixed Distribution Cross-Entropy Method to optimize both the gait sequence and the phase durations, thus simplifying the lower level trajectory optimization problem. This approach allows for fast solutions of complex gait optimization problems. Extensive evaluation in simulated environments demonstrates that CrEGOpt can find solutions for biped, quadruped, and hexapod robots in under 10 seconds. This novel bi-level optimization scheme offers a promising direction for future research in automatic contact scheduling.


Diffusion-Informed Probabilistic Contact Search for Multi-Finger Manipulation

Kumar, Abhinav, Power, Thomas, Yang, Fan, Marinovic, Sergio Aguilera, Iba, Soshi, Zarrin, Rana Soltani, Berenson, Dmitry

arXiv.org Artificial Intelligence

Planning contact-rich interactions for multi-finger manipulation is challenging due to the high-dimensionality and hybrid nature of dynamics. Recent advances in data-driven methods have shown promise, but are sensitive to the quality of training data. Combining learning with classical methods like trajectory optimization and search adds additional structure to the problem and domain knowledge in the form of constraints, which can lead to outperforming the data on which models are trained. We present Diffusion-Informed Probabilistic Contact Search (DIPS), which uses an A* search to plan a sequence of contact modes informed by a diffusion model. We train the diffusion model on a dataset of demonstrations consisting of contact modes and trajectories generated by a trajectory optimizer given those modes. In addition, we use a particle filter-inspired method to reason about variability in diffusion sampling arising from model error, estimating likelihoods of trajectories using a learned discriminator. We show that our method outperforms ablations that do not reason about variability and can plan contact sequences that outperform those found in training data across multiple tasks. We evaluate on simulated tabletop card sliding and screwdriver turning tasks, as well as the screwdriver task in hardware to show that our combined learning and planning approach transfers to the real world.


Bi-Level Belief Space Search for Compliant Part Mating Under Uncertainty

Chintalapudi, Sahit, Kaelbling, Leslie, Lozano-Perez, Tomas

arXiv.org Artificial Intelligence

The problem of mating two parts with low clearance remains difficult for autonomous robots. We present bi-level belief assembly (bilba), a model-based planner that computes a sequence of compliant motions which can leverage contact with the environment to reduce uncertainty and perform challenging assembly tasks with low clearance. Our approach is based on first deriving candidate contact schedules from the structure of the configuration space obstacle of the parts and then finding compliant motions that achieve the desired contacts. We demonstrate that bilba can efficiently compute robust plans on multiple simulated tasks as well as a real robot rectangular peg-in-hole insertion task.


NAS: N-step computation of All Solutions to the footstep planning problem

Wang, Jiayi, Samadi, Saeid, Wang, Hefan, Fernbach, Pierre, Stasse, Olivier, Vijayakumar, Sethu, Tonneau, Steve

arXiv.org Artificial Intelligence

How many ways are there to climb a staircase in a given number of steps? Infinitely many, if we focus on the continuous aspect of the problem. A finite, possibly large number if we consider the discrete aspect, i.e. on which surface which effectors are going to step and in what order. We introduce NAS, an algorithm that considers both aspects simultaneously and computes all the possible solutions to such a contact planning problem, under standard assumptions. To our knowledge NAS is the first algorithm to produce a globally optimal policy, efficiently queried in real time for planning the next footsteps of a humanoid robot. Our empirical results (in simulation and on the Talos platform) demonstrate that, despite the theoretical exponential complexity, optimisations reduce the practical complexity of NAS to a manageable bilinear form, maintaining completeness guarantees and enabling efficient GPU parallelisation. NAS is demonstrated in a variety of scenarios for the Talos robot, both in simulation and on the hardware platform. Future work will focus on further reducing computation times and extending the algorithm's applicability beyond gaited locomotion. Our companion video is available at https://youtu.be/Shkf8PyDg4g


WoCoCo: Learning Whole-Body Humanoid Control with Sequential Contacts

Zhang, Chong, Xiao, Wenli, He, Tairan, Shi, Guanya

arXiv.org Artificial Intelligence

Humanoid activities involving sequential contacts are crucial for complex robotic interactions and operations in the real world and are traditionally solved by model-based motion planning, which is time-consuming and often relies on simplified dynamics models. Although model-free reinforcement learning (RL) has become a powerful tool for versatile and robust whole-body humanoid control, it still requires tedious task-specific tuning and state machine design and suffers from long-horizon exploration issues in tasks involving contact sequences. In this work, we propose WoCoCo (Whole-Body Control with Sequential Contacts), a unified framework to learn whole-body humanoid control with sequential contacts by naturally decomposing the tasks into separate contact stages. Such decomposition facilitates simple and general policy learning pipelines through task-agnostic reward and sim-to-real designs, requiring only one or two task-related terms to be specified for each task. We demonstrated that end-to-end RL-based controllers trained with WoCoCo enable four challenging whole-body humanoid tasks involving diverse contact sequences in the real world without any motion priors: 1) versatile parkour jumping, 2) box loco-manipulation, 3) dynamic clap-and-tap dancing, and 4) cliffside climbing. We further show that WoCoCo is a general framework beyond humanoid by applying it in 22-DoF dinosaur robot loco-manipulation tasks.


Hierarchical Experience-informed Navigation for Multi-modal Quadrupedal Rebar Grid Traversal

Asselmeier, Max, Ivanova, Jane, Zhou, Ziyi, Vela, Patricio A., Zhao, Ye

arXiv.org Artificial Intelligence

This study focuses on a layered, experience-based, multi-modal contact planning framework for agile quadrupedal locomotion over a constrained rebar environment. To this end, our hierarchical planner incorporates locomotion-specific modules into the high-level contact sequence planner and solves kinodynamically-aware trajectory optimization as the low-level motion planner. Through quantitative analysis of the experience accumulation process and experimental validation of the kinodynamic feasibility of the generated locomotion trajectories, we demonstrate that the experience planning heuristic offers an effective way of providing candidate footholds for a legged contact planner. Additionally, we introduce a guiding torso path heuristic at the global planning level to enhance the navigation success rate in the presence of environmental obstacles. Our results indicate that the torso-path guided experience accumulation requires significantly fewer offline trials to successfully reach the goal compared to regular experience accumulation. Finally, our planning framework is validated in both dynamics simulations and real hardware implementations on a quadrupedal robot provided by Skymul Inc.


Hybrid iLQR Model Predictive Control for Contact Implicit Stabilization on Legged Robots

Kong, Nathan J., Li, Chuanzheng, Johnson, Aaron M.

arXiv.org Artificial Intelligence

Model Predictive Control (MPC) is a popular strategy for controlling robots but is difficult for systems with contact due to the complex nature of hybrid dynamics. To implement MPC for systems with contact, dynamic models are often simplified or contact sequences fixed in time in order to plan trajectories efficiently. In this work, we extend Hybrid iterative Linear Quadratic Regulator to work in a MPC fashion (HiLQR MPC) by 1) modifying how the cost function is computed when contact modes do not align, 2) utilizing parallelizations when simulating rigid body dynamics, and 3) using efficient analytical derivative computations of the rigid body dynamics. The result is a system that can modify the contact sequence of the reference behavior and plan whole body motions cohesively -- which is crucial when dealing with large perturbations. HiLQR MPC is tested on two systems: first, the hybrid cost modification is validated on a simple actuated bouncing ball hybrid system. Then HiLQR MPC is compared against methods that utilize centroidal dynamic assumptions on a quadruped robot (Unitree A1). HiLQR MPC outperforms the centroidal methods in both simulation and hardware tests.